Tuesday, 22 November 2011

New Series-Thoughts on grey knights

After reading through the codex, and seeing the awesome variability i decided that Grey Knights will be my first proper 40k army. I have a battleforce as Blood Angels army around, but decided I hate painting red. Space Wolves appeal to me, but they just don't have the options available that Grey Knights do. Ever codex and army book should be written like this. Three FoC changing special characters, and a huge range of semi competitive, builds along with a couple of very competitive ones. Hint GW, hint. Make all fantasy books like this and watch the game grow.

So onto my thoughts on Grey Knights.

1. Any non space marine/eldar army is going to have a hard time with the inability to block psychic powers.

2. Psycannons are strong. Grey Knights look very at mid range fire fights.

3. A typical Grey Knight army is not competitive. A good player has tactics that work well against Grey Knights. GK just don't have the melta to take down a lot of vehicles.

4. Coteaz is good, very good. Lets you have the bread and butter in core, leaving special for the cheese (no pun intended).

I have decided that my GK army will be an inquisition force. Coteaz with henchman core, Dreads in heavy, and my choice of VDreads, Purifiers and Techs for elites.


Now onto the first part of my Grey Knight tactica. Grey Knights are unfortunately have a lack of anti tank weaponry.

Every army, with the prevalence of mech these days needs melta. GK can get it with VDreads, Servitors or Warrior Acolytes in good numbers.

VDreads are bad as there are better options in elites, and there are better weapon options. Servitors are bad as they need to be babysitted, and multi melta is move or fire. That leaves Warrior Acolytes as the best option for meltas.

I consider that we need three combi meltas to get reliable kills, and maybe even a second round of killing. More would be good but unfortunately there is a limit of three heavy weapons.

3 Warrior Acolytes 12p
3 combi melta 30p

That forms the core of a disposable mech killer unit.

For other people in the squad, they should be armed with storm bolters. I prefer these to hot shots, as they have greater range, higher strength and double shots. As this is supposed to be a disposable unit, points shouldn't be spent on anything apart from Warrior Acolytes. They either don't have synergy or are expensive.

Now onto vehicle options.

Razorbacks are out, as they have no fire points.
Rhinos are meh, as they only have two fire points, and three people minimum in a squad.
Chimeras are the best. They do have weaker side armour, but 5 fire points. Yes please. Plenty of defensive weapons. Yes please.

To capitalise on the fire points there should be five bodies. That leaves us with

5 Warrior Acolytes, 20p
2x Storm bolters 6p
3x Combi Meltas 30p
Chimera 55p
=111p

Disposable and can take out any armour with ease. Small units can get mowed down by the combined fire of light weapons.

Looks to me to be a good unit and a key part of a coteaz army.

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