6/10
+I5
+ 2 Base attacks
+High base leadership
+WS 4
+S & T 4
+ Good armour
- Expensive
-To high minimum unit size
-Not survivable enough
You know you really want to have some in your army, but you know you just cant always. No other core unit in the game is as killy with as a good a save. Against ordinary troops they can do a lot of damage and not suffer many wounds in return. The problem is that they cant hold their own against the true elites. Anything that strikes before warriors will mulch the small units, which are the best way to run them. That's pretty much all the elves. I5 isn't good against ASF or I6. Combine that with high strength and there wont be many Chaos Warriors left to strike back. Taking large units is no good as buffs and Dwellers really hurt.
There are two good ways to run Warriors.
1. MoT, Shields.
These form a strong anvil unit, that anything with low strength will just bounce of. Against s5 up however they really cant survive well.
2. MoK, Shields, Halberds, Flaming Banner. Bye bye hydra. These are really killy, and will butcher any infantry, unit you get to elves. Striking after to something cheaper and as/more destructive is bad. These are more killy, than the equivalent points of Marauders with GW and MoK ceritus peribus (all things remain the same)
Not looking to bright is it. The problem is they are to expensive. Compare them to Black Guard and do some math hammer. A unit of 12 is expensive, and will die easy to high strength missiles. A larger unit is a death star, and we all know how bad death stars are. Then you will rage quit Warhammer, when they get butchered in combat or dwellered.
I would recommend one or two units, of the Khornate version to deal with Hydras and the like and blend weak hordes., about 12 strong. Damn it, they are just to expensive and there is two much high strength or negate armour save stuff out there to make taking many units viable.
+I5
+ 2 Base attacks
+High base leadership
+WS 4
+S & T 4
+ Good armour
- Expensive
-To high minimum unit size
-Not survivable enough
You know you really want to have some in your army, but you know you just cant always. No other core unit in the game is as killy with as a good a save. Against ordinary troops they can do a lot of damage and not suffer many wounds in return. The problem is that they cant hold their own against the true elites. Anything that strikes before warriors will mulch the small units, which are the best way to run them. That's pretty much all the elves. I5 isn't good against ASF or I6. Combine that with high strength and there wont be many Chaos Warriors left to strike back. Taking large units is no good as buffs and Dwellers really hurt.
There are two good ways to run Warriors.
1. MoT, Shields.
These form a strong anvil unit, that anything with low strength will just bounce of. Against s5 up however they really cant survive well.
2. MoK, Shields, Halberds, Flaming Banner. Bye bye hydra. These are really killy, and will butcher any infantry, unit you get to elves. Striking after to something cheaper and as/more destructive is bad. These are more killy, than the equivalent points of Marauders with GW and MoK ceritus peribus (all things remain the same)
Not looking to bright is it. The problem is they are to expensive. Compare them to Black Guard and do some math hammer. A unit of 12 is expensive, and will die easy to high strength missiles. A larger unit is a death star, and we all know how bad death stars are. Then you will rage quit Warhammer, when they get butchered in combat or dwellered.
I would recommend one or two units, of the Khornate version to deal with Hydras and the like and blend weak hordes., about 12 strong. Damn it, they are just to expensive and there is two much high strength or negate armour save stuff out there to make taking many units viable.
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