Tuesday, 29 November 2011

Lore of Heavens Review


Lore of Heavens 7/10

Ice shard blizzard 6/10
+one dicer
-Not guaranteed effects
-Does not effect most armies

Yay its actually a  signature you would want to take
If anyone takes a large shooting unit this spell stuffs them over. Otherwise this spell is good to use your last dice on, in a turn of shutting down war machines. Its only a 50% chance though. This spell really shines though on the short ranges expensive war machines that normally only get a turn of shooting. Organ and volley guns for example.


Harmonic Converge 8/10
+One dicer if dice are tough
+Great buff
+Enhanced version !!!
-Wont help you when you really need it.

The main disadvantage of MSU is that it is harder to buff. The enhanced version effects everything in 12" which can be a huge portion of your army for 3 dice. Is is also extremely effective. Lets say a unit of 12 warriors with MoK and Halberds facing halberdiers. 24 attacks, 16 hitting, 13.1/3 wounds normally. Now with Converge 4 1s are rolled to hit of which 2.2/3 are successfully re-rolled. So 16 hitting goes to 18.2/3.
Of 18.2/3 15.555 wound so 3.11 1s are rolled of which 2.59 are successfully re-rolled. Thats 18.41 wounds, for 12 guys.
So unbuffed 13.1/3 wounds
Buffed 18.41
Thats nearly a 40% increase which is huge for 3 power dice. Razoring elves is only a 15% increase in wounds so you can see how effective its is. Taking into mind that Razor has the advantage of destroying armour saves but Converge also allows you to reroll 1s for armour. Imagine that on Knights facing S3/4

Wind Blast 8/10
+Push enemy out of ranges
+Deathstar killers

The enemy deathstar moves forward 8/10 then gets pushed back 5. Fleeing enemies or normal enemis can be pushed of the board (might have to check the FaQ), archers out of range. Pull enemies out of formation. The possibilities are endless. The buffed version is fairly expensive, so you might not be able to cast much else and you cant spam it. The hits are just a little bonus.


Curse of the Midnight Wind 6/10
+Great on hordes
-Buffed version is expensive

This spell is like converge but effects the enemy and is more expensive. It is better because it stops killing blow and poison, but as a consequence is expensive and the buffed version may just be the only spell you get of. On the big enemy horde this spell is great but think before you cast it.

Urannons Thunderbolt 6/10
+High strength
-Low hits
-Expensive

Every lore should have a cheap missile, except this spell is not cheap on a 10 for what you get. S6 is very nice, but with an average of 3 or 4 hits, that not many dead. On 5 man light cavalry it is great, on 10 man units not so much unless you also cast comet or lightning. Other spells are probably higher up your priority though.

Comet of Cassandora 6/10
+most fun spell in the game to cast
+Potential for great damage, especially on MSU
-Variable

The main problem with this spell, is if the comet fails to fall next turn the chances are the enemy will have moved on. Even then it relies on what you roll for distance. I always cast the enhanced version and then it is averagly 7 S6 hits on each unit within 7 inches of the point. Thats great on a gunline but on a lot of armies you probably get 3 units with it. Sometimes it is your hero though.

Chain Lightning 15+ 6.5/10
+Slaughters MSU with a good rolling strength
-Limited Range
-Might fizzle

So for a higher casting value by four than thunderbolt, you have a 2/3 chance of moving to the next unit, then the next unit, then the next unit etc. If you have a good feel for dice this is the spell for you. Against massed war machines (elves will hate you for this spell) you can wreck havoc.


Well this is the first law i really like the look of. Most people on the internet write it of, but most people on the internet are stupid, particularly if you post on warseer. The best part is the versatility. Once you see the enemy army you can decide what you want to do for you magic. Say if the enemy had a lot of shades you could take thunderbolt, lightning, blizzard and whatever you want. Against close combat horde armies, Converge, Blast and Curse are you natural choices.

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