9/10
+Fast
+ Hit hard
+Mark of Slannesh
+ Many options
+Cheap
-Marks expensive on small units
-Frail
I would never leave home without these, unless playing a crazy list. We need them to hunt warmachines, and they add much needed mobility. With vanguard move we can move close for second turn charges, or even first turn charges if we go second.
Always give flails, as it puts them further up the opponents target priority and it means that they can kill war machine crews easier, as well as being painful to small units. There are two ways to run them
1. 5 strong , flails, MoS. This unit is disposable, but packs a large packs. This unit is great, just remember about target saturation.
2. Between 15 and 20, flails, MoK. Fast, cheapish and packs a huge punch.
You cant really go wrong with these guys, just make sure they are immune to panic and dont invest to much points in them. They die really easily.
+Fast
+ Hit hard
+Mark of Slannesh
+ Many options
+Cheap
-Marks expensive on small units
-Frail
I would never leave home without these, unless playing a crazy list. We need them to hunt warmachines, and they add much needed mobility. With vanguard move we can move close for second turn charges, or even first turn charges if we go second.
Always give flails, as it puts them further up the opponents target priority and it means that they can kill war machine crews easier, as well as being painful to small units. There are two ways to run them
1. 5 strong , flails, MoS. This unit is disposable, but packs a large packs. This unit is great, just remember about target saturation.
2. Between 15 and 20, flails, MoK. Fast, cheapish and packs a huge punch.
You cant really go wrong with these guys, just make sure they are immune to panic and dont invest to much points in them. They die really easily.
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