Monday, 28 November 2011

Lore of Fire review

Lore of Fire 7/10

Fireball 7/10
+3 versions

Die skirmishers die, die flankers die. This spell is great as their are more powerful versions so you can adapt it to ho many power dice you have. Anything that needs to lose a few models will do so with this spell

Fire Cloak 5/10
+Cheap
+Might just turn the balance
-Doesnt do much damage.

A one dicer spell that might kill a couple of people is meh. If your lucky it might just tip the balance to break steadfast or to in the combat. Apart from that this spell wont have much effect

Flaming Sword of Ruin 6/10
+One dicer
+Decent buff
-Better for other people than WoC

Yay another one dicer spell. Unfortunately WoC don't get cheap casters to spam and cant afford the 1/3 chance of failing. It is a handy buff though except our people don't need buffs and a good army should be MSU so one unit buffs are fail. However when our halberd warriors face T4 it is handy.

Burning Head 4/10
+Buffed version has good range
-hard to get many hits.

So this spell draws a line down the battlefield and anything touched takes a s4 hit. So 2 or 3 kills a unit. If you get down the flanks of an army this spell is good, but without a disk that is very hard.

Piercing Bolt 5/10
+Die bus die.
-Doesn't do much damage against most units.

So D3 S4 hits for every rank. So maybe 1 dead from every rank. When the 50 skaven slaves reform to a bus before getting charged this spell is good. Otherwise a 2nd tier fireball is superior

Fulminating Flame Cage 8/10

+Die non ward deathstar
+Kills weak units
-Pricier for a fire spell

Finally a real winner! The hits are next to nothing, but as it is a hex not a RiP it is one of the best hexs in the game. As most stuff is T3 thats 2/3 of the very strong unit gone when it tries to get towards you. Of course no one is stupid enough to move when this is cast on them, so it will hold them up for a turn. A very good way to kill a horde

Flame Storm 7/10
+Cheap
+Decent effect
-Not a game winner

S4 stone thrower/mortar! Yes please. A 6th spell that only takes 3 dice to cast! Win, win, win. Be warned that it is not as effective as other 6th spells, but the idea with fire is to get more than 1 spell of.

Flame cloak, and fire ball are the real winners here, with flame storm and flaming sword still being good spells. The idea of this lore with warriors of chaos is to cast as many spells as possibly. This lore is good as it can take down small units with fireball, but can then buff and debuff while having a good horde killer spell

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