Sunday, 27 November 2011

Lore of Nurgle review

Lore of Nurgle 5/10


Magnificent Buboes 6/10
+ Easy to Cast
+Guaranteed a wound
+ Spamable
-On cast cant do much damage

This is a great spell for taking a wound of everyone. Very easy to cast but to do any damage you have to spam it. I would give it a 10/10 but for the fact it takes 2 turns to kill a banner bearer which is alright, but 3 for a mage lord.

Fleshy Abundance 7/10
+Cheap way to get a save
-To many things kill regen

Your warrior unit going to get caned in CC against that unit of swordsmasters. Well put this spell on them with 2 dice and they might just win. The downside is that unit of swords masters will probably have that flaming banner, that is nearly an auto include these days. The other downside is that this works best   on large units, which we shouldn't take. On a Marauder horde it is also very good as they might dish out pain, but they cant take it. This spell turns them into a very tough anvil. The possibilities are endless but where you need it the most it probably wont have much effect.

Plague Squall 0/10
-S1 hits, get real

S1 hits are useless, even if you have 18 of them. If this spell was 4+ i would probably take it, but for twic that forget it.

Cloying Quagmire 4/10
- Expensive

Let me see how many low i things are there How many have a good armour save. Some OKingsoms and Chaos Ogres and Dragon Ogres. This spells niche is just to small, and it doesnt even effect those units much as their units are so small. On a human, i make it one in every 9 die. May as well just magic missile them

Curse of the Leper 7/10
+R.I.P
+Kills things is people forget about it.
-R.I.P


What away to take down a deathstar. Sorry T2 isnt going to cut it against S5 or even 4. Its also R.I.P with a high casting value, so you can expect it to waste 3 enemy power dice next turn. Dont expect it to last turns, but treat is as a good hex.

Rot Glorius Rot 3/10
-Unreliable
-Expensive

Against humans this will kill about 6 people. Pass.




There are some really good spells in here. Unfortunately there are only three in here, and to make the best of those spells casting value you really want a lvl 4. One buff, one debuff and one way to take a wound of someone isnt enough to make it a viable choice.

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