Sunday, 27 November 2011

Lore of Tzeentch review

Lore of Tzeentch 6/10


Flickering Fire 4/10
+Cheap
-Not very powerful

So a spell that averages 2 wounds T3 troops with only an 18' range. So you probably wont be in range of the weak flank units that fear this spell. For this price however i wouldn't complain, except Warriors of Chaos can only afford 1 caster. He has casting bonus higher than the casting value of this spell, yet he has a 1/3 chance of failing it on 1 dice. This spell is only useful if you have a dice left over once the other are used.

Baleful Transmogrification 4/10
+Only needs one dice.
-No one much fails ld tests anymore

Well its another spell you would want to one dice. However with rerolls nothing important is going to fail, and stuff on flanks probably wont take much damage, if any.


Pandemonium 6/10
+One diceable
+RiP
+Ha units that rely on leadership'

Some armies have units with really low leadership and rely on heroes to pass tests. Chuck this on one of them and watch them flee. However units like this are cheap and you can only use this spell on one of many. The effect on casters is worthless as they will just dispel it.

Treason of Tzeentch 9/10
+Die executioner horde die.
-Doesnt work on ITP

This is going to be one of my all time great plans. Let the Dark elf SS cast Okams on the 40 strong frenzied two hand weapon Corsairs. Let them kill my warhounds or my 20 marauders or 12 warriors. Then cast this at them. This spell is so great as it fixes the weaknesses of hordes of killy than Chaos Warriorx stuff that WoC stuggle with and is a reason non ward save deathstars suck.

Call to Glory 0/10
-Worthless
-Expensive

Warriors of Chaos dont need an extra couple of attacks. If he was allowed 50p of wargear, then it would have been worth it. There is a reason no one runs naked Heroes

Infernal gateway 5/10
+Can be the best spell in the game
-Expensive

7 S7 hits. Colour me impressed. Its only a 1/6 chance of destroying a unit and otherwise isnt that much better than your average magic missile.

Tzeentch is a pretty similar story to Nurgle. One great spell and a couple of meh ones. Either cast all the easy spells to draw out dispell and Treason the best enemy unit or vice versa. Its not a bad choice, i just believe that WoC could do so much better


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