Saturday, 26 November 2011

Game 2 against Daemons.

So i had another game against Daemons today.

He had
2 letter hordes with herald
1 Horror Bus with herald
1 Lord of Change (life)
8 Flesh Hounds
5 Flamers
2 Fiends

I had

3 Hellcannons
5 Knights
1 Lord on Disk
1Sorc Lord (heavens)
2 Heroes on Disk
2x12 Warriors
16 Maraudrs
2x5 Warhounds

So both pretty battle forces.

Turn 1, he went first. He got throne of, but nothing much else. I dropped a comet, which killed the flamers, 12 letters and half a dozen horrors (insanely good rolling) I calculated badly however, and a unit of my warhounds went poof. That really messed up my plan for the next turn.

My Horsemen lined up for flank charges on the hounds and a fiend respectively. My lord on disk charged a fiend and failed to kill it.

Turn 2.
The Flesh hounds charge my horsemen, the other fiend also charges the other unit. One letter horde charges my hounds, the other the two heroes. In the magic phase my warriors are hit by a bolt of change. 4 poof.  My opponent rolls double ones for dwellers. Again my lord fails to damage the fiend and my horsemen are slaughtered

My turn consists of manoeuvring for flank charges. Lord again fails to damage the fiend. My knights did charge the flesh hounds, and killed 4. 2 Knights fell then failed their hanks to a failed leadership test.

Turn 3-5

I charge everything into the letter hordes, including the hellcannons I moved into position last turn. It takes me to turns to kill them  all. After there gone i charge everything into the horrors and kill them quickly My Chaos Lord charges the LoC, rolling 1 and 2s like a bastard and got quickly killed.



Pros
+ Knights were awesome with their damage
+Magic make me reroll 1s or opponent 6s was awesome
+Comet going Nuclear
-The Chaos Lord being unable to kill a chicken
-Glean magic being anoying
-Bloodletters hordes rolling 2s and 3s for break test.

I think being MSU won the game for me. My opponent just couldn't manoeuvre 

Next game i would probably drop the hellcannons, as they cant do anything 150p of warriors or marauders can do. Sure a stone thrower crossed with a Hyrdra is good but it doesn't fix a weakness in the army.  Also i need to cut down on the flying circus. Chain Lighting, Thunder bolt and Comet can deal with warmachines. Maybe 2 guys on disks max, and their protective gear is ott. A good weapon might make them actually kill something

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