Thursday, 22 December 2011

Templar Grand Master review

The Templar grand master is the choppy choppy lord for the empire. For roughly 20p more than a similarily equipted general you get +1 WS, +1 I and +1 A as well as making a knight unit itp instead of being able to take a magic standard on a state troop unit. This does make him quite capable in close combat, although he wont be able to take on all the really good combat heroes. The itp bonus is alright but unnecessary as your knights are ld9.

The reason not to take the templar master as that while you can take one and a general, there are far better ways to spend points. As i said in the General review a guy riding around with your knights does not make for the best ld bubble.

If you want the best close combat character empire can get, the Grand Master is for you. If you want your general to ride around with your knights he is also for you. If neither of these apply, take a general instead.

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