I posted a pretty average skaven list a week ago. Now i am going to have another go to write the ultimate list.
The plan is to have tar pits, powerful shooting, war machine hunters and something to smash apart anything that I don't have enough shooting for.
Grey Seer 240p
Power Scoll 35p
2 Warpstone tokens 30p
=305p
Warlord 90p
Shield 2p
Lords = 307p
Warlock Engineer 15p
Doom rocket
=45p
Chieftain 45p
BSB 25p
Shield 2p
=72p
Heroes = 117p
30 Skaven slaves 60p
Slings 15p
x6 = 450p
10 Stormvermin 70p
Musician 5p
Warpfire thrower 70p
x5 = 725
Core = 1175
10 Gutter runners 120p
x4=480p
Special = 480p
2 Warp Lightning cannons 180p
2 Plague claw catapults 200p
Rare = 380
=2459p
First of this list has 6 cheap tar pit units that will gain a few kills each. Hell a lot of armies don't even have 6 units, let alone 6 worth tar pitting. Then there is the msu stormvermin. These can redirect the stuff that smashes the slaves, and a couple of units can work together to mop up scraps. With them is 5 warpfire throwers A couple of these can ruin a unit and are used to fire into the tar pitted unit.
The gutter runners can each take out a war machine pretty quickly. They are pretty useless against other stuff, so they can redirect and stall units.
Finally there is the artillery that can smash apart anything.
I am worried that this army is to reliant on marchines
Army by army analysis.
Beastmen. Well the war machines can tear apart the big blocks, the beasts will be outclassed in magic, a couple of units can be left behind for the ambushers. Chariot spam isnt much of a problem. Impact hits are scary, but not to 2.5 point slaves. War machines and stormvermin will crush them. Monster spam doesn't fare well either. They cant kill many slaves and our war machines are mostly high strength.
Brettonia. This army isnt optimised for these guys but should fare well. War machines will half their armour saves and we have enough bodies to weather the first turn of combat. Again war machines can slaughter there big blocks, gutter runners can take out their trebuchet.
Daemons of Chaos could be a little bit of a problem. Having 13th spell cast back at us is nasty, but nothing this list couldn't survive. Big blocks can be slaughtered by war machines and tar pitted. Flamers are nasty though and if letter hordes are not stopped will be very damaging.
Dark elves will be a tough fight. They have black guard which are one of the few things that can smash through a unit of 30 slaves. There magic is even better than skavens. We can still beat them easily if your a better player than your opponent, tar pit the strong stuff and blast everything to death.
Dwarves are one of the worse match ups, as we wont beat them in combat, and they wont come to me so the only thing doing anything are the runners and machines. They are still easily beatable. The runners can take out the machines and our warmachines can bypass dwarfen armour with ease. The difference between this army and dwarves is that skaven can take out warmachines, their blocks are cheap and they have powerful magic.
High elves are another hard match up and may be a challenge to beat. There elites will carve through skaven blocks an their magic is epic. Still they are expensive T3 poor save models so our warmachines should be able to kill most of them
Lizards again are not to hard. Warmachines scythe them down but you have to look out for salamanders and other stuff.
Ogres, die to 13th with ease. Big blocks get tarpitted and shot down, little ones die easy as to machines and stuff. Gnoblars get wasted by machines
Skaven will be hard if they have storm banner. Otherwise its pretty 50/50 depending on player skills and the opponents build. Shoot what you can to death and block the other stuff.
The empire are easy enough. Gutter runners can take out 4 war machines. Yours can destroy your blocks and multi charging stomvermin can take on all empire units.
Tomb kings, lol what? I can destroy most of your stuff, mine is cheaper, your slow etc. Tomb king armies normally only have a couple of important blocks, which can be taken down be concentrated fire. A lot of chariots might be tricky, but not really.
Vamps normally have one super star. I shoot everything at it and its gone in a couple of turns. Anyway i can tarpit it easily enough if i cant destroy it with my warmachines, and kill the rest of the army. You really going to win by taking down 90p of slaves in two turns.
Warriors of chaos get owned by 13th. Skaven machines will deny them their armour saves. Last time i checked marauder hordes coudnt take down a skaven slave unit in 1 turn. Hellcannons are 200p i will just ignore it.
Wood elves umm, umm not much chance to beat this list. My war machines do far more damage than your shooting. You have nothing that kill slaves easily in close combat that isn't at least 5 times as expensive. Again warmachines can kill those
So there you have it, not much presents much of a threat. Nothings auto-win against though, but as long as you play your cards right you can beat pretty much everything. I am sure there are better lists out there, but this looks pretty good. I will say it again though, its to reliant on warmachines. To be truly great and balanced it needs a decent close combat unit, but i cant theory anything to get rid of. Maybe in a years time, when i get around to collecting skaven i can playtest and adjust.
The plan is to have tar pits, powerful shooting, war machine hunters and something to smash apart anything that I don't have enough shooting for.
Grey Seer 240p
Power Scoll 35p
2 Warpstone tokens 30p
=305p
Warlord 90p
Shield 2p
Lords = 307p
Warlock Engineer 15p
Doom rocket
=45p
Chieftain 45p
BSB 25p
Shield 2p
=72p
Heroes = 117p
30 Skaven slaves 60p
Slings 15p
x6 = 450p
10 Stormvermin 70p
Musician 5p
Warpfire thrower 70p
x5 = 725
Core = 1175
10 Gutter runners 120p
x4=480p
Special = 480p
2 Warp Lightning cannons 180p
2 Plague claw catapults 200p
Rare = 380
=2459p
First of this list has 6 cheap tar pit units that will gain a few kills each. Hell a lot of armies don't even have 6 units, let alone 6 worth tar pitting. Then there is the msu stormvermin. These can redirect the stuff that smashes the slaves, and a couple of units can work together to mop up scraps. With them is 5 warpfire throwers A couple of these can ruin a unit and are used to fire into the tar pitted unit.
The gutter runners can each take out a war machine pretty quickly. They are pretty useless against other stuff, so they can redirect and stall units.
Finally there is the artillery that can smash apart anything.
I am worried that this army is to reliant on marchines
Army by army analysis.
Beastmen. Well the war machines can tear apart the big blocks, the beasts will be outclassed in magic, a couple of units can be left behind for the ambushers. Chariot spam isnt much of a problem. Impact hits are scary, but not to 2.5 point slaves. War machines and stormvermin will crush them. Monster spam doesn't fare well either. They cant kill many slaves and our war machines are mostly high strength.
Brettonia. This army isnt optimised for these guys but should fare well. War machines will half their armour saves and we have enough bodies to weather the first turn of combat. Again war machines can slaughter there big blocks, gutter runners can take out their trebuchet.
Daemons of Chaos could be a little bit of a problem. Having 13th spell cast back at us is nasty, but nothing this list couldn't survive. Big blocks can be slaughtered by war machines and tar pitted. Flamers are nasty though and if letter hordes are not stopped will be very damaging.
Dark elves will be a tough fight. They have black guard which are one of the few things that can smash through a unit of 30 slaves. There magic is even better than skavens. We can still beat them easily if your a better player than your opponent, tar pit the strong stuff and blast everything to death.
Dwarves are one of the worse match ups, as we wont beat them in combat, and they wont come to me so the only thing doing anything are the runners and machines. They are still easily beatable. The runners can take out the machines and our warmachines can bypass dwarfen armour with ease. The difference between this army and dwarves is that skaven can take out warmachines, their blocks are cheap and they have powerful magic.
High elves are another hard match up and may be a challenge to beat. There elites will carve through skaven blocks an their magic is epic. Still they are expensive T3 poor save models so our warmachines should be able to kill most of them
Lizards again are not to hard. Warmachines scythe them down but you have to look out for salamanders and other stuff.
Ogres, die to 13th with ease. Big blocks get tarpitted and shot down, little ones die easy as to machines and stuff. Gnoblars get wasted by machines
Skaven will be hard if they have storm banner. Otherwise its pretty 50/50 depending on player skills and the opponents build. Shoot what you can to death and block the other stuff.
The empire are easy enough. Gutter runners can take out 4 war machines. Yours can destroy your blocks and multi charging stomvermin can take on all empire units.
Tomb kings, lol what? I can destroy most of your stuff, mine is cheaper, your slow etc. Tomb king armies normally only have a couple of important blocks, which can be taken down be concentrated fire. A lot of chariots might be tricky, but not really.
Vamps normally have one super star. I shoot everything at it and its gone in a couple of turns. Anyway i can tarpit it easily enough if i cant destroy it with my warmachines, and kill the rest of the army. You really going to win by taking down 90p of slaves in two turns.
Warriors of chaos get owned by 13th. Skaven machines will deny them their armour saves. Last time i checked marauder hordes coudnt take down a skaven slave unit in 1 turn. Hellcannons are 200p i will just ignore it.
Wood elves umm, umm not much chance to beat this list. My war machines do far more damage than your shooting. You have nothing that kill slaves easily in close combat that isn't at least 5 times as expensive. Again warmachines can kill those
So there you have it, not much presents much of a threat. Nothings auto-win against though, but as long as you play your cards right you can beat pretty much everything. I am sure there are better lists out there, but this looks pretty good. I will say it again though, its to reliant on warmachines. To be truly great and balanced it needs a decent close combat unit, but i cant theory anything to get rid of. Maybe in a years time, when i get around to collecting skaven i can playtest and adjust.
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