Thursday, 1 December 2011

Lore of Death review

Lore of Death 7/10

Spirit Leach 7/10
+Snipes
-Random

Leach is the first of many sniping spells in this law. Its pretty useless as it is very random, a 40% chance of doing at least one wound and even less for two or more. Combined with other snipe spells it can be very dangerous and can draw out dispell dice

Probability tree determining the chance of rolling greater than your opponent. Left is opponents roll, middle chance of rolling higher, right probability of those rolls happening


1 5/6  0.1388
2 4/6  0.1111
3 3/6  0.08333
4 2/6  0.05555
5 1/6  0.02777
6 0/6
         =0.38

Aspect of the Dreadnight 3/10
+Helps wins flank combats
-Fear is useless with re rolls and general

In 8th edition fear does next to nothing in the middle of the line where things matter. However on the flanks, away from Bsbs it could be handy on your horsemen. When you charge equally or even more capable flankers lowering their weapon skill to one is very handy. Your opponents have a good chance of passing those tests so it still isn't that great.

The Caress of Laniph 8/10
+Good chance of more than one wound
-Low range

Yay, a snipe spell that can cause heaps of wounds reliable. The average roll is 7 and toughness of most casters is 3 or 4. So 3/4 hits, and then 1 or 2 wounds. Unless you roll really low you should get at least on wound and there is a great chance that you roll a lot higher, which should kill most casters


Soulblight 9/10
+excellent synergy
+effect many units

Enemy death stars,  especially elves hate being T2. Combine that with -1S and suddenly those units don't look so dangerous. If your enemy doesn't play deathstars all the better. The buffed version is all in 24" which msu hates. One of the main reasons for msu is hexes to be less effective. This buff is best used on something that would be a lot weaker with both lower strength and toughness. If you want to make something either high strength or toughness normal at either of those stats, this spell is not for you.

Doom and darkness 7/10
+ Steadfast with re rolls isn so great with this
+Cheap

We all know what its like killing 20 of something and then they have a re rollable ld 8/9 tests. Well make that 5/6. Not so great now. Across the board that is several more units failing their tests. Its even better when say combined with hellcannon fire and when your snipe spells have killed of the BSB.


Fate of bjuna 7/10
+Reliable kills most things
-Short range

First of this spell wont kill casters as they wont get in range on most occasions. If a BSB gets in range without a ward he is gone unless you roll very badly. Most BSB are two wounds and T4/5 which is dead to one of these spells. There is a chance it wont but you have other snipe spells as well

Purple sun of Xereus 9/10
+Insanely powerful
-Very high casting value
-Fails on elves and WoC
-Can backfire

I will start with the negatives. Firstly there are so many WoC and armies out there. On those only 1 in 6 models will die which makes this spell not so great for its price. And its price is huge. 15+ for a small template or 25+ for a large one. Now you would always want to roll the big one but for that you need 7 dice. That means quite often that you can cast nothing else. So not much sniping which is the reason for this lore. So on early turns this is your go to spell then later on that great debuff is your spell of choice. Also if the spell backfires a lot of pain is coming your way, so think before you cast. If it doesn't backfire, most armies can get slaughtered.


This is one of the best laws in the book for warriors of chaos. Sniping spells remove bsb and casters so even against steadfast enemies you can make them flee. That debuff can make your warriors so much more effective and purple sun wrecks havoc amongst most armies. A lot of the spells are either situational or very random so this lore isnt always the best choice. Depending on your build this lore of heavens should be your go to or occasionally shadows


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