Thursday, 22 December 2011

Empire general review

Simply put the General is the leadership lord. Most combat lords and even a lot of combat heroes would slaughter him in combat. What he brings is a 12" leadership 9 bubble. As most empire armies will be losing combat to most opponents this ld 9 is a must. The special ability that lets a state troop unit get a magic banner is also handy.

The selling point of the general is his price. He will never be an effective killer so it is best to keep him as cheap as possible but a good save is handy.


Great weapon-Good. Being able to kill something is great
hand weapon-one extra S4 attack. Forget it.
Pistol-You might get one wound with it a game so no.

Longbow/Handgun-If you were placing your general behind your main lines with missile troops this would be good. Unfortunately you would wont your general to be able to deal with any fast cavalry or the like that get into combat with you so a combat weapon would be better.

Warhorse-Generals are normally best on foot but if you have a plan for it take it
    Barding-If you were taking a horse it would make sense
Pegasus-Better on a captain
Griffon-200p, get real. Just say no to monstrous mounts.
Lance- is alright. As you have a good armour save a great weapon would be better in a lot of cases.

May take 100p of items-good. Take some cheap defense, a cheap weapon maybe and your pick of talismans/enchanted items depending on what you want.

The best use for a General looks to be in the middle of your army on foot. Dont expect him to kill anything and pay as little points possible and you cant go wrong. You could run him with a unit of knights but then you may as well take the Templar master. Knights are best as a counter attack unit, meaning they are towards the flanks a lot of the time and then your ld bubble is being wasted.



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