In this post i will look at the Army book magic items we have.
Marks:
Mark of Khorne Gives frenzy to the bearer. A very good option to make anything more killy.
Mark Of Tzeentch Gives a 6+ ward save. A solid option to make anything more survivable.
Mark of Slaneesh Gives immunity to fear, terror and panic. Great on a flank unit.
Mark of Nurgle Shooters are at -1 to hit and attackers are at -1 WS. The worst option imo. The -1 to hi is good, but the -1 WS barely does anything. When GW nerfed it in the FAQ they should of lowered the price as well
Gifts:
Third Eye of Tzeentch 25p. Use enemy spell casters spells. Thats pretty wicked, if you have points spare. Being able to throw enemy spells back at them is awesome, but whats more is the diversity of magic it gives us.
Conjoined Homunculus 20p. Add D3 to a spell once per turn, but then suffer from stupidity. If you make sure stupidity wont harm you much, it is a good option
Fury of the Blood God 20p MR2 and a 4+ ward against spells. Wicked to put on a unit to protect them from killer spells. The downside is the bearer cannot use any magic items, so you will barely have someone you could put this on
Magic Weapons:
Rending Sword 30p. Re roll failed to wound. If coupled with something that would let you re roll to hit it would be so amazing
Magic Armour:
Armour of Morslieb 35p. 4+ ward against non magical attacks. Pretty handy if you cant give the bearer a different ward.
Bronze armour if Zrakk 15p. Immune to killing blow and poisoned attacks.
Talismans:
Crown of Everlasting Conquest 50p . Bearer gains regeration. Amazing combined with the 2+ ward against flaming attacks items, but very expensive.
Blasphemous Amulet 25p. Every model in base contact takes toughness test or dies. Handy.
Golden eye of Tzeentch 25p. 4+ save against all magic and normal missiles. Great on a sorceror.
Necrotic Phylactery 10p. Immune to death, nurgle spells, auto passes characteristic tests and is immune to poison.
Arcane Items:
Infernal Puppet 35p. Modify miscast results by up to D3. A must have on one wizard.
Power Familiar 25p. +1 Power dice per turn. Good on a secondary caster
Spell Familiar 15p. Knows one extra spell. Same as above
Magic Standards:
Blasted Standard 45p. Expensive but very good on protecting a key unit.
Rapturous standard 20p. Rolls that include a double or any 1 count as insane courage. Good on an anvil unit.
That sums up the magic items.
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