There are a few things every empire needs which i will start with.
3 Mortars 225p
2 Cannons 200p
2x5 pistoliers 180p, Musicians 14p=196p
Standard artillery and vanguards.
Archlector 125p
Wizard lord 175p
Captain 50p
bsb 25p
Full plate 8p
Shield2p
=85p
Captain 50p
Pegasus 50p
Full plate 8p
Shield 2p
Steal spell taly 35p
Lance 4p
=149p
Warrior Priest 90p
Heavy armour 4p
barded horse 14p
=118p
30 Halberdiers 150p
Musician 4p
10 Archers 80p
15 Halberds 75p
=309p
15 Knights 390p
Flaming banner 10p
Musician 8p
=408
2x30 Halberdiers 150p
10 Archers 80p
Musician 4p
=234p
x2=468p
=2458p, leaving 40p for magic items.
This is an attempt to make an empire army that is not a gunline. Given time i could make this way better.
Archlector hangs out with the halberd block with detachments.
Warrior priest with knights.
Giving 3 prayers and 3 extra DD, which makes up for the lack of a second caster. 4+ ward, unbreakable halberds seems choicec
Captain also goes with halberd block.
Pegasus runs around by the opposition caster and and tries his luck. Also picks out warmachines, flankers, skirmishers...
Pistol Knights Archers Archers Captacus Pistol
Halberd Halberd Halberd
Warmachines Halberd detach
I think i have an overinvestment in knights. Drop the warrior priest, inner circle and the size down to 12. It should be used to hit a flank hard and break steadfast. Then i could take maybe a second caster and a couple more detachments/sacrifice blocks
3 Mortars 225p
2 Cannons 200p
2x5 pistoliers 180p, Musicians 14p=196p
Standard artillery and vanguards.
Archlector 125p
Wizard lord 175p
Captain 50p
bsb 25p
Full plate 8p
Shield2p
=85p
Captain 50p
Pegasus 50p
Full plate 8p
Shield 2p
Steal spell taly 35p
Lance 4p
=149p
Warrior Priest 90p
Heavy armour 4p
barded horse 14p
=118p
30 Halberdiers 150p
Musician 4p
10 Archers 80p
15 Halberds 75p
=309p
15 Knights 390p
Flaming banner 10p
Musician 8p
=408
2x30 Halberdiers 150p
10 Archers 80p
Musician 4p
=234p
x2=468p
=2458p, leaving 40p for magic items.
This is an attempt to make an empire army that is not a gunline. Given time i could make this way better.
Archlector hangs out with the halberd block with detachments.
Warrior priest with knights.
Giving 3 prayers and 3 extra DD, which makes up for the lack of a second caster. 4+ ward, unbreakable halberds seems choicec
Captain also goes with halberd block.
Pegasus runs around by the opposition caster and and tries his luck. Also picks out warmachines, flankers, skirmishers...
Pistol Knights Archers Archers Captacus Pistol
Halberd Halberd Halberd
Warmachines Halberd detach
I think i have an overinvestment in knights. Drop the warrior priest, inner circle and the size down to 12. It should be used to hit a flank hard and break steadfast. Then i could take maybe a second caster and a couple more detachments/sacrifice blocks
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